AES Audio Product Education Institute Explores Immersive Audio in Automotive Audio Design

November 26 2021, 09:10
Wednesday, December 1 (12pm EST), the AES Audio Product Education Institute promotes a second online session to explore Immersive Audio in automotive audio. This time, experts from DSP Concepts and the Fraunhofer Institute for Integrated Circuits IIS will discuss how immersive audio experiences are driving automotive audio speaker design, how existing formats are being used, and the challenges of tuning and distributing sound for the intended experience.
 

Currently on the minds for both automotive brands and consumers, immersive audio reproduction results from a convergence of multiple technologies and concepts, from multichannel playback to acoustic auralization of perceived listening spaces, to DSP enhancement of sound reproduction. This session explores the different ways to translate actual immersive audio content and generate immersive experiences.

While most consumers are familiar with the term “Immersive Audio” to describe what we might know as a channel-based format wit additional height channels, or an object-oriented process, spatial audio experiences are now being offered in all types of playback platforms, including automotive audio.

During this webinar, the second on the topic promoted by APEI's Automotive Audio education pillar, Roger Shively (Co-founder and Principal of JJR Acoustics, and Co-Chair of the AES Automotive Audio Technical Committee) will have a closer look at the interaction between discrete 3D audio content (e.g. Sony 360RA), a renderer for such content (e.g. Fraunhofer Symphoria) and the automotive integration (e.g. the Audio Weaver framework by DSP Concepts). 

Roger invited three immersive audio specialists to discuss how “Immersive Audio” can be defined, what challenges and requirements new immersive audio formats imply, and how we tune a car for the automotive environment and different audio system architectures.
 
Johannes Schmidl, Business Development Manager at Fraunhofer IIS, will introduce the immersive audio codec MPEG-H and demonstrate its features. Moreover, he will discuss what is technically needed to be able to enjoy content available in Sony 360 Reality Audio (which uses MPEG-H Audio) in vehicles.

Michael Fabry, the General Manager of DSP Concepts GmbH, will discuss the technical requirements to bring 3D sound to life in in-car environments.

And Thomas Bachmann, Group Manager Automotive Acoustics at Fraunhofer IIS, will discuss what is meant by the term "Immersive Audio" and outline the challenges of rendering immersive formats and tuning a car accordingly. Furthermore, he will analyze the coexistence of upmix and discrete immersive audio.


December 1, 2021 9:00am Pacific (12:00pm Eastern, 6:00pm CET)
APEI Automotive Audio Webinar
Immersive Audio in Automobiles 2
More information and registration available here:
www.audioproducteducationinstitute.org/immersive-audio-in-automobiles-2
 
related items