IDUN audio Introduces Source-Independent, Low-Latency Head Tracking

September 23 2024, 05:10
Danish spatial audio specialists IDUN audio announced Aura, an innovative way of applying head tracking to spatialized multichannel content. The latest addition to the company's suite of software processing technologies, Aura is specifically designed for listening to content mixed to Dolby Atmos, Sony 360 Reality Audio, and other media formats, through conventional Bluetooth headphones and earbuds, independently of the playback device.
 

IDUN audio's advanced spatial audio engine for personal audio devices has been embedded on leading platforms and chipsets such as those from Qualcomm, Airoha, Greenwaves and BES Technic. The embedded approach pioneered by IDUN audio, is based on its spatial audio software that can be configured to enhance any listening situation, independently of the playback source device. Its software engine can render many static or moving sound sources in any acoustical space, from a small room to a large concert hall.

In order to realistically convey the Spatial Audio sources convincingly though, head tracking is a practical way to provide a reference to the user about the "stage" or - in the case of content viewed on the screen, such as movies or gaming - providing a direction for sounds relative to the image. Such features are currently common in headphones and earbuds equipped with inertial measurement units (IMUs), since the processors are already powerful enough to adjust spatial audio in real-time to any fixed relative reference, contributing to the sense of spatial reality.

IDUN audio now announced Aura, the latest addition to the company's suite of spatial audio technologies - an innovative way of applying head tracking to spatialized multichannel content, through Bluetooth headphones and earbuds. As the company explains, by applying real-time processing in the headphones or earbuds, listeners can enjoy the spatialized content with low-latency head tracking. Since it runs on-device, the processing is not dependent on the playback device and works with both Android and Apple smartphones, as well as PC and gaming consoles.

"How to handle content which has already been spatialized in a headphone has been one of the questions we get the most - today we answer that with the launch of Aura," says Pauli Minnaar, CEO of IDUN audio.

IDUN is now working with a multitude of partners to make this new software solution available on embedded solutions like those from Qualcomm, BES Technic, Airoha, Greenwaves, as well as platforms from Sonical and Bragi. The company has developed extensive tuning tools enabling audio engineers to create the ideal solution suited to their brand, and IDUN is currently demoing Aura on Qualcomm's reference design platforms. The company also says that an evaluation platform can be made available for testing by request.
www.idun-audio.com
 
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About Joao Martins
Since 2013, Joao Martins leads audioXpress as editor-in-chief of the US-based magazine and website, the leading audio electronics, audio product development and design publication, working also as international editor for Voice Coil, the leading periodical for... Read more

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