Dolby Announces Dolby Atmos Personalized Rendering beta for Immersive Mixing Using Headphones
Monitoring Dolby Atmos immersive content through headphones using binaural rendering of all the complex, object-based and multichannel information is both a challenge and an attractive option for audio engineers and content professionals. With strong momentum towards Dolby Atmos and spatial audio, Dolby decided to accelerate it's Personalized Head-Related Transfer Function (PHRTF) initiative, and announced beta availability of the new Dolby Atmos Personalized Rendering app and service.