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With today’s demand for the entertainment to completely immerse the audience in the experience, and for producing a stable soundscape image throughout an entire audience listening area, everyone is experimenting with creative approaches for spatial audio rendering by reinforcement systems. FLUX:: Immersive announced the release of an add-on license option which provides Wave Field Synthesis (WFS) technique for spatial audio reproduction.
SPAT Revolution is a state-of-the-art real-time immersive audio mix engine software, for object-oriented and perceptual mixing. This makes it possible to intuitively position audio-sources in space, letting the acoustic signature of the room build the desired depth, independently from the output format. Designed to integrate into virtually any workflow, and with full automation of the spatialization parameters, SPAT Revolution offers a wide range of possibilities, empowering artists, sound-designers, and sound-engineers virtually unlimited possibilities to design, create and mix an outstanding immersive experience.
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The SPAT Revolution audio mix engine software WFS add-on allows the distinctive Wave Field Synthesis approach deployment on colinear speaker systems (line of speakers in a frontal setting) and with qualified 2D/3D speaker arrangements surrounding the audience.
"We intended to deliver a flexible WFS technique approach for systems that don't have the typical density / speaker element spacing. Our field testing simply proved that employing this even in a non classical setup, potentially rendered superior results to the quality of the restitution of the soundfield." states Gaël Martinet, FLUX:: owner and head of software engineering.
WFS is a spatial audio reproduction technique characterized by the creation of virtual acoustic environments. It produces artificial wavefronts synthesized by a number of loudspeakers, aiming to reproduce the true physical attributes of a given sound field over an extended area of the listening room. Contrary to traditional spatialization techniques, such as the directional based approach, the localization of virtual sources in WFS does not depend on phantom sound sources and the listener's position. The position remains stable for a single listener moving around.
"We have been locked with old hearing paradigms such as stereophonic principles and the acoustical illusion it creates. Now, this WFS approach allows for a completely different loudspeaker contribution to the system and the entire audience area it’s diffusing to," Martinet adds.
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With the SPAT Revolution WFS add-on license option, sessions created and managed with the SPAT Revolution Ultimate v22.02 software can now use the WFS technique as a panning option in channel based room setups using the software.
In the effort to ensure a system driven approach and the best deployment of SPAT Revolution and the WFS systems, FLUX:: Immersive system integration experts are available to provide the consulting services required for any projects. From best practices recommendation to system configuration files.
Full software release notes are available here.
www.flux.audio
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