Dirac Research Enters the Gaming Headset Market

June 15 2018, 02:10
Sweden’s Dirac Research has developed a breakthrough 3D audio solution for gaming headsets that creates for an intensely immersive and lifelike aural experience. Now the company confirmed that the Dirac audio surround sound technology has already been licensed by a leading Chinese consumer technology manufacturer – with more to come. The Chinese manufacturer has licensed Dirac’s technology for a gaming headset that will debut in the second half of 2018.
 

After establishing itself as an industry-leader in digitally-optimized sound solutions for the automotive, home theater, and mobile spaces, Dirac Research today announced its expansion into the gaming headset market. According to Dirac, the new 3D audio solution leverages patented breakthroughs in 3D audio reverberation, HRTF measurement, and more to create for the industry’s most lifelike and immersive soundscapes for gaming environments. In addition to the immersive, surround sound listening experience that’s ideal for gaming, the new gaming headset will also include the Dirac HD Sound solution, which produces a powerful and pristine listening experience, ideal for music listening. Users will be able to toggle between the two modes depending on the scenario.

According to Lars Isaksson, Dirac’s Business Director and General Manager of AR/ VR, the licensed 3D audio solution produces a best-in-class immersive and externalized surround sound listening experience that’s ideal for gaming, while maintaining an ultra-low CPU important for power-constrained devices.

“Dirac only enters a new market when we are completely confident that we have a solution that delivers a truly best-in-class experience for its end-users,” states Isaksson. “This is true of Dirac Unison in the automotive market, Dirac Live in the home theater market, Dirac Panorama Sound in the mobile market, and is most certainly true of our new 3D audio surround sound solution for the headset market. Our reputation is hard-earned, well-deserved, and will only be further bolstered as the gaming headset market experiences our 3D audio technology.”

“With the flip of a switch, users of the new headset can toggle between two sound modes based on their activity – gaming or music listening,” continues Isaksson. “The reality is that convincing a gamer that a helicopter is flying over their head or a hockey puck just hit the glass requires a different solution than reproducing music in the way the artist intended it – and this new headset delivers consumers the highest quality, most convincing audio in both scenarios.”
 
Mathias Johansson, CEO, Dirac Research, Lars Isaksson, General Manager/Business Director AR/VR, and Tobias Ulvgård, Lead Research Developer AR/VR at Dirac Research.

Dirac’s newly-formed XR Business Unit first debuted its 3D audio capabilities in January 2017. Since the launch, the company has undergone a series of 3D audio-specific wins, including a major fundraising round to fuel product development efforts, key European and North American hires to develop industry relationships, and the launch of a second-generation solution at MWC 2018.

Dirac’s suite of audio optimization solutions is currently used by industry leaders in the automotive, home theater, and mobile markets such as Rolls-Royce, Bentley, Volvo, Harman, NAD Electronics, Storm Audio, Datasat, Pioneer, Huawei, Xiaomi, OPPO, OnePlus, and many more.
www.dirac.com
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About Joao Martins
Since 2013, Joao Martins leads audioXpress as editor-in-chief of the US-based magazine and website, the leading audio electronics, audio product development and design publication, working also as international editor for Voice Coil, the leading periodical for... Read more

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