The Audio Engineering Society is promoting its second International Conference on Audio for Virtual and Augmented Reality. The conference and exhibition will bring together a community of influential research scientists, engineers, VR and AR developers, and content providers to explore such topics as spatial audio, binaural, ambisonics, and wave field synthesis techniques, HRTF modeling, sound design and content production for games, VR and AR.
The three-day conference and expo will focus on the dissemination of top-level research in the field of spatial audio for virtual and augmented reality, with discussions focused on technical solutions and recommended practices. In addition to the paper sessions, key researchers, practitioners, and industry leaders will offer demonstrations, panel discussions, tutorials, and workshops.
The conference promises to be as interactive and cross-disciplinary as the field of VR and AR itself. The organizing committee, headed by renowned experts such as Matt Klassen, Edgar Choueiri, and Linda Gedemer, expects to attract talented researchers and developers who are creating the next generation of audio tools for immersive content.
The Conference takes place at the Digipen Institute of Technology, in Redmond, Washington, USA, a dedicated leader in education and research in computer interactive, close to 400 game development and interactive media companies, making the greater Puget Sound area the largest concentration of interactive media companies in the United States. The campus is located in the beautiful Pacific Northwest, which is characterized by year-round greenery, lush evergreen trees, parks, trails, lakes, and mountains, making it a haven for outdoor enthusiasts.
Keynotes for the Conference include Dr. Jean-Marc Jot, Distinguished Fellow, Magic Leap, discussing "Unleashing Wearable 3D Audio"; Dr. Ivan Tashev, Microsoft Research Labs - Redmond, talking about "Capture, representation, and rendering of 3D audio for virtual and augmented reality"; and Dr. Ravish Mehra, Lead Research Scientist, Facebook Reality Labs, revealing the latest on "Sound Propagation for Virtual and Augmented Reality."
According to Tashev, “Audio and video are integral components of AR/VR devices. Spatial audio is an area still under development; we need better capture, representation and rendering technologies. To make it mainstream, we have to catch up with authoring and editing tools as well.”
Confirmed presentation topics include:
- The state of AR/VR audio content development tools and workflows, including personalized vs. generic HRTFs
- Realistic sound propagation for immersing the user in virtual environments
- Auditory distance discrimination in cinematic virtual reality
- Spatial audio capture, rendering, and synthesis over headphones and speakers
- Binaural, ambisonics, and wave field synthesis techniques
- 3D sound field navigation
- HRTF modeling and derivation from optical and/or acoustic measurements
- Reverb and room acoustics synthesis
- 3D audio mixing and content production
- Music and sound design for VR/AR
- Higher education & immersive media
- Sound for 360 VR
- XR [extended reality] audio in diverse industries
- Dialogue for VR/AR and MPEG-H
The event will include an exhibition of relevant software and product demos. Sponsors include Microsoft, Facebook, Bacch Labs, and Game Sound Con. The full program is now available online.
August 20-22, 2018
2018 AES International Conference on Audio for Virtual and Augmented Reality
DigiPen Institute of Technology, Redmond, WA, USA
www.aes.org/conferences/2018/avar/
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2018 AES International Conference on Audio for Virtual and Augmented Reality
June 30 2018, 01:00
The Audio Engineering Society is promoting its second International Conference on Audio for Virtual and Augmented Reality. The conference and exhibition will bring together a community of influential research scientists, engineers, VR and AR developers, and content providers to explore topics such as spatial audio capture, binaural, ambisonics, wave field synthesis techniques, 3D Sound field navigation, HRTF modeling, reverb and room acoustics synthesis, 3D audio content production, and sound design for VR/AR. The three-day conference takes place in Redmond, WA.