Sound Particles Expands Creative Tools with the Release of Doppler and Air Plugins

May 25 2018, 04:00
Sound Particles is an audio software company focused on native 3D sound applications for Audio Post Production. Their approach to sound design starts with a physical representation of actual tridimensional spaces, in this case using particles and virtual microphones, generating sound animations which can be rendered anytime to any intended output format, from Ambisonics to Dolby Atmos. Anyone who has seen any of the recent Hollywood blockbusters has already enjoyed the results. Now, the company expanded its set of creative tools with the release of two very useful sound design plug-ins.
 

Based on the same 3D audio engine used currently in all major Hollywood studios, Sound Particles released “Doppler + Air” plugins, to simulate the physical behavior of sound moving through air. The Sound Particles approach follows a 3D CGI-like software interface that instantly becomes intuitive for spatial sound manipulation. Used on movies such as “Cars 3,” “Ghost in the Shell,” “Batman v Superman,” “Despicable Me 3,” “Wonder Woman,” “Guardians of the Galaxy 2,” “Justice League,” “Ready Player One”, and many others, the company’s software is also often used to generate realistic spatial effects, which otherwise would not sound realistic at all, and this is what inspired the Portuguese software company to create dedicated plug-ins with a simple interface for two of those very specific applications.

Doppler simulates the behavior of objects moving through air, providing audio with highly accurate characteristics of sounds passing-by. With control of all parameters that affect the pitch, level and EQ experienced in a real world situations, Doppler generates the most natural sounding emulation for any type of sound design work.

Air simulates the natural dampening that happens to higher frequencies from sounds as they travel through air, providing perfectly simulated frequency responses to dialogue or effects that need to sound naturally distant.
 

“After millions of years of evolution, the human brain recognizes the difference between natural sounds and artificially created effects,” explains Nuno Fonseca, CEO and founder of Sound Particles. “If you want to reproduce certain situations in post-production, you need highly accurate simulation tools, or the brain can detect it as fake. Using algorithms with precise control over the relevant parameters, Doppler and Air are designed to perfectly simulate sound traveling through air, in a real time plugin”.

“Doppler + Air” is available now through the Sound Particles store and authorized resellers for a suggested retail price of $199/€166 (plus applicable taxes) and supports AAX (native), VST, VST3, AU, AUv3. Full system requirements can be found at www.soundparticles.com
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