AES 2022 Automotive Audio International Conference

December 7 2022, 16:10

Immersive and Energized

Over the course of three days and two nights, June 8–10, the Audio Engineering Society’s 2022 International Automotive Audio Conference in Dearborn, MI, served as a great event for everyone in the automotive audio community to reconnect. 
 

After years of isolation and working remotely, the automotive audio community had a chance to catch up with old colleagues and discuss new ideas. As bright as an early summer day in southern Michigan, there was a great joy and a feeling of satisfaction to listen to music in a car again with someone who had created a unique system integration or the latest immersive algorithm, and then to talk about what would come next, or to experience unique testing and simulation methods.

At the end of the conference, attendees were reluctant to leave and some demos continued past the point of the exhibit hall being cleared out and readied for the next event. Everyone was already looking forward to the next conference in Europe, as if it couldn’t come soon enough.

These were the sentiments of the record-setting 200-plus attendees of what is always a very popular Audio Engineering Society (AES) conference (Photo 1). It is a conference where OEMs, Tier Ones, and independent suppliers and contractors can gather at one event to discover possibilities and solutions in a very specialized audio community. It engaged the attendees with 26 excellent technical papers in the program, and it also instructed with workshops and tutorials throughout. In parallel with the technical program, the AES’s Audio Product Education Institute (APEI) initiative provided a hands-on track, covering Voice DSP, Machine Learning, CAE Simulations, and Test and Measurement. And, for the first time, there was a free “Careers in Automotive Audio” event for any student who could make their way to the Dearborn Inn (Photo 2).
 
Photo 1: After the past years of isolation, the 5th AES International Conference on Automotive Audio returned to Dearborn, MI, where it was first held in 2008, offering 26 technical papers, along with workshops ad tutorials throughout.
Photo 2: The future is in good hands. College students were invited to meet industry professionals to talk about careers in automotive audio. Face-to-face questions and answers, led by Scott Leslie of the Audio Product Education Institute (APEI) a forward-looking AES initiative. Students were given free entrance to the exhibit floor, where the conversations continued.

Concurrent with the technical programs and workshops, the 7,600 square foot ballroom was home to the exhibit’s hall for 16 sponsors with nine vehicles (Photo 3). There was also a showcase of the AES’s Technical Committee for Automotive Audio’s working group’s results on “Measurement Techniques in Vehicles,” which will be released as a white paper this fall (Photo 4).
 
Photo 3: The 7,600ft2 ballroom was home to the exhibit’s hall for 16 sponsors with nine demo vehicles. Networking with colleagues, customers, and future partners, the excitement overflowed during coffee and lunch breaks, then into the night during dinner on Day Two.
Photo 4: The in-vehicle measurement working group for AES’s Technical Committee on Automotive Audio, was demonstrating the techniques that will be published as a white paper this fall. Demonstrations were provided for the measurement of frequency response, maximum SPL, and impulsive distortion (aka buzz, squeak, and rattle) best practices. All supported by Harman, Volvo, Nissan, Bose, Stellantis; GRAS Sound & Vibration, Klippel, Listen Inc., JJR Acoustics, and Sound Equity Investments.

It is no surprise that this community is so enthusiastic and the conference so popular. As one attendee was overheard to say, “The sound system in a person’s car is generally the best sound system they have.”

Coming together again in the largest group yet, the passion that drives this automotive audio community was on display and buzzing with excitement. From the industry veterans, newcomers, and students alike, no one could have been happier to be there and found it harder to let the time be over.

Just the Highlights
The conference opened with just the right keynote from Dr. Mathias Johansson, co-founder and Chief Product Officer of Dirac Research (Photo 5). Many automotive industry leaders talk of an on-going paradigm shift that resembles the disruptive change that the mobile phone industry underwent a decade ago. In his talk, Johansson discussed how this industry transformation has already increased the demand for high audio quality of in-car entertainment systems. He discussed the primary drivers, and what the demand and opportunities for higher audio quality means in practice.
 
Photo 5: Co-founder and Chief Product Officer Dr. Mathias Johansson’s Day One keynote, “The Automotive Industry Transformation and the Demand for High In-Car Audio Quality,” focused on the on-going paradigm shift in automotive audio.

The first day focused on test and measurement techniques for enhanced perceptual Rub & Buzz from Listen, Inc., automatic head position detection and system adjustment from Panasonic (Photo 6), as well as in-vehicle control of nonlinear speaker behavior, from Klippel. The day also included presentations on automated control of reverberation level using a perceptional model, and object-based audio as a platform technology in vehicles, both from Fraunhofer (Photo 7), as well as a new stereo up-mix design for shaping sound experiences in automotive from Dirac Research (Photo 8). A comprehensive tutorial on position dependent amplitude response in automotive loudspeakers, with measurements to isolate or eliminate the causes of these audible anomalies, was presented at the end of the day to a full house, by Mark Ziemba from Panasonic (Photo 9).
 
Photo 6: Jonathan Lane, from Panasonic, presented a talk on “Improved Audio System Playback by Automatic Head Position Detection and System Adjustment.” Trying to achieve a single average setting for the range of listener positions has shown to result in degraded audio playback for those whose seating position puts their ears on the fringes of the normally measured. Deviation over the space is especially notable in the case of nearfield speakers (e.g. headrest and overhead speakers).
Photo 7: The Fraunhofer team was in force on the exhibit floor with demonstrations and with technical papers, presenting on an “Automated Control of Reverberation Level Using a Perceptional Model” and “Object-Based Audio as Platform Technology in Vehicles.”
Photo 8: The team from Dirac Research gave more demos than time allowed, being the first in and the last out of the exhibit hall every day. They also provided a hands-on workshop in the APEI sessions on Intelligent Audio Tools, and moderated a panel on “Making Immersive Audio in Cars a Reality.” This was an exhausted, happy crew.
Photo 9: Mark Ziemba, from Panasonic, held everyone’s attention with his tutorial on “Position Dependent Amplitude Response in Automotive Loudspeakers,” demonstrating audible impact of this distortion on the accuracy of music reproduction in automotive audio systems. This performance was monitored through the sound reinforcement system with video so every conference attendee could see the loudspeaker under test and experience the sound of the distortion with music examples.

The second day was led off by Andreas Ehret (Photo 10), Director of Automotive at Dolby, whose keynote set the tone for the day on a trend in audio that is beginning to mature in Automotive: Immersive Audio — the topic that captivated the conference throughout. Content creation, playback technology, and consumer preferences all point toward the growing momentum of immersive audio in the consumer entertainment industry. The biggest question was: Is the automotive audio industry ready to embrace this revolution? The audio industry will face new opportunities and challenges for how to make immersive in-car entertainment technically possible across a growing number of use cases. There exists tremendous future potential for enabling these types of experiences, and by analyzing this topic, Dolby is helping to unlock what this revolution will mean for the industry and consumers.
 
Photo 10: Day Two Keynote Speaker Andreas Ehret, Automotive Director at Dolby, watches while students Kyle Laemmle and Dannalee Mata demonstrate Apple Airpod Max Dolby Atmos to Conference Chair Roger Shively.

That very topic, continued into a panel discussion that focused on “Making Immersive Audio in Cars A Reality” (Photo 11), with content providers from mediaHYPERIUM, an OEM (Audi), a Tier One (Panasonic), and system providers (Dirac, Dolby, and Fraunhofer). The topic had others talking about it from the outside looking in, realizing that it’s no longer multichannel in a car, it’s multi-positional. Thoughts came up of where the audio processing would be taking place: in an amp, a cockpit domain controller, a module added to a bi-directional network, or in the cloud, looking at vehicle metadata and delivering the content in the optimal format. Also considered were the challenges for the content providers, the content licensees, and the hardware and firmware suppliers.
 
Photo 11: The panel on Immersive Audio with panelists Wolfram Jähn (Audi), Herbert Waltl (mediaHYPERIUM), Stefan Meltzer (Fraunhofer), Andreas Ehret (Dolby), Mark Ziemba (Panasonic), and Moderator Rüdiger Fleischer (Dirac). Automotive could be the most ideal environment to enjoy all aspects of immersive music on a day-to-day basis. And, all players across the ecosystem must collaborate to implement high-quality immersive music in cars to create the experience artists originally intended. The panelists dove into greater detail about bringing immersive audio into cars.

This was followed by a range of topics, with talks on evaluation of sound quality from New York University and from HEAD acoustics, and on achieving maximum audio processing throughput on the latest automotive chipsets from DSP Concepts. Also presented was a study on speech intelligibility performance of automotive voice microphones from Harman, an acoustic front-end to speech recognition in a vehicle from Blackberry QNX, and on acoustic event detection, seeing with sound: detection and localization of moving road participants with AI-based audio processing from Reality AI and Infineon.

The third day focused on airborne and vehicle noise and the audio system co-development. Presentations were given on AI in automotive audio, approaching dynamic driving sound design from Impulse Audio Lab, active sound design where noise, vibration and harshness (NVH) meets audio from Siemens and Neosonic, active noise cancellation (ANC) simulation considering the coupling effect of secondary sources from IAV, virtual pass-by noise sound synthesis from transfer path analysis data from Siemens, and on pop and burble triggered sounds (one example of a triggered sound that can generate excitement and provide a perception of powerfulness for the vehicle) from General Motors and Mueller-BBM (Photo 12). And, finally, there was an excellent full panel discussion on Noise and Sound with Siemen, Mentor, Harman, and Silentium covering the interaction of ANC, NVH, Acoustic Vehicle Alerting Systems (AVAS) and the sound system in cars, and how they can be simulated and integrated together.
 
Photo 12: “Pop and Burble Triggered Sounds Development Process” from General Motors and Mueller BBM. Automotive customers have become accustomed to triggered sounds in vehicles for alerts and communications. The field of triggered sounds is expanding to include personalization and customer-exciting triggered sounds. These triggered sounds are broadcasts from the infotainment system and are both triggered and controlled via the vehicle CAN messages. This level of complex triggering and control allows OEMs to craft excitement generating triggered sounds while providing audible feedback which corresponds to vehicle operation.

It could be said that change is slow to come, and then it comes all at once. The shift from two-channel and multichannel audio with simple sources to an immersive, multi-positioned audio, which is integrated with audio systems that manage and process noise and alerts, in parallel with the shift to personal sound zones, is ongoing and maturing rapidly.

The Demonstrations and the Displays
Walking through the exhibits and demonstrations, there was a wide range of types and opportunities to experience and learn (Photo 13). Audio Precision was on hand demonstrating best practices for getting trustworthy audio measurements in a vehicle as well as part of computer model verification in an APEI workshop (Photo 14). HEAD acoustics demonstrated the use of head-and-torso simulators (HATS) in recording how cars sound and how headphones and in-ears sound.
 
Photo 13: The showroom floor was filled with the sponsors: Analog Devices, Listen Inc., PCB Piezotronics, COMSOL, Xperi DTS, Impulse Audio, HEAD acoustics, Sennheiser, Tymphany, Dirac Research, Dolby, Panasonic, Harman, Fraunhofer, and DSP Concepts.
Photo 14: Verifying the accuracy of a computer model is highly contingent on getting accurate measurement results. Dan Foley of Audio Precision demonstrated tips and tricks for ensuring trustworthy audio measurements. In many instances, measurement results are often blindly accepted when in actuality the measurements are highly suspect.

Using their MDAQS, a standardized ranking for timbre, immersiveness, and distortion of cars and earphones was possible through testing in a matter of minutes. HEAD acoustics also demonstrated the BHS II, a mobile headset for aurally accurate sound recordings. A set of headphones with little microphones on the outside of each ear cup is used. The microphones measure 360 degrees of detail around the head and the auralization of the measurement seemed very realistic. Across the hall, Panasonic was demonstrating in an Acura MDX Type S and a GMC Denali. Both utilized overhead speaker locations to create an immersive experience (Photo 15 and Photo 16).
 
Photo 15: The Acura MDX Type S utilized overhead speaker locations to create an immersive experience. The Acura had the production ELS Studio 3D Signature Edition. In addition to the rear subwoofer enclosure, Panasonic includes a pair of woofers in the center console, evenly distributing the bass, as well as providing a three-way architecture for the center speaker. The overhead speakers were well tuned and helped create a 3D ambience.
Photo 16: Similar to the Acura, Panasonic implemented the next version of its 3D immersion with overhead speakers, which were well-tuned and aligned to give the driver and passenger sense of a personal immersive experience.

Next door to Panasonic, Dolby brought a Tesla Model X with Dolby Atmos automotive. The Model X had additional height speakers to allow for a true Atmos experience. And, Atmos encoded material was used, which did a very good job of exemplifying the immersive experience. Movie samples even outperformed the audio tracks in a fully-realized Atmos environment. On down the line, Dirac brought a Volvo XC60 T8 Recharge with the Bowers and Wilkins sound system. They added two additional height speakers where the grab handles were in the backseats. The speakers ended up giving a very good three-dimensional experience, while demonstrating their new-mixing technology, Virtuo. Using the common source of Spotify streaming material that wasn’t specifically mixed or altered, they flipped the Virtuo switch. The system felt like a spectral and spatial veil had been lifted. The fact that this technology could just be put into a car with little to no other special features makes it incredibly impressive and applicable across the industry.

Dirac’s neighbor at the show was Sennheiser, which was also using a Volvo XC60 Polestar with the Bowers and Wilkins sound system, in which they added Continental shakers in the headrests and a subwoofer shaker in the rear. The demonstration was of AMBEO immersive audio technology (Photo 17). The near-field headrest audio worked well for getting the backing vocals subtly placed right behind the listener and also creating listening zones for each passenger. Across the hall was Harman Automotive, where they brought a production Cadillac Escalade with the 36-speaker AKG Studio Reference sound system, which offered customizable passenger seat volume control and additional headrest mounted speakers for immersive, 360-degree sound throughout the cabin. AKG’s Acoustic Lens technology in the front of the Escalade’s IP speakers directed the sound smoothly toward the listener, while reducing the amount of sound reflected off of the windshield.
 
Photo 17: Sennheiser demoed AMBEO immersive audio in a Volvo XC60 Polestar with the Bowers and Wilkins sound system, to which they added Continental shakers in the headrests and a subwoofer shaker in the rear. The demonstration was of AMBEO immersive audio technology.

Fraunhofer demonstrated object-based audio as an immersive format and the use of automatic control of reverberation levels to improve the naturalness of the immersive sound formats. Next to them was Tymphany, partnering with DSP Concepts. Tymphany’s Automotive Audio Development Environment (AADE) vehicle buck was on display. Powered by DSP Concepts’ Audio Weaver, the AADE is a unique SUV-sized audio development tool used for creating new acoustic solutions, layouts, and proofs of concept. They demonstrated implementation examples, detailing voice recognition from multiple sources, telephony, sound zones, microphone performance, array studies, and object-based audio (OBA) (Photo 18).
 
Photo 18: Tymphany’s Automotive Audio Development Environment (AADE). Powered by DSP Concepts’ Audio Weaver, the AADE is a unique SUV-sized audio development tool used for creating new acoustic solutions, layouts, and proof of concepts.

That immersive audio technology has matured to its current levels and can be put into a car with little to no other special features makes it incredibly impressive and applicable in any vehicle. We can see that the benefits of immersive architectures, object-based audio, auralization and simulations are fully realized now in the automotive audio space, and that unique methods for controlling the sound-field and measuring will, and need to, evolve. aX

This article was originally published in audioXpress, September 2022

About the Author
Roger Shively is a co-founder and principal of JJR Acoustics (Seattle, WA). He has more than 34 years of experience in engineering research and development, with significant experience in product realization and in launching new products at OEM manufacturers around the world. Before co-founding JJR Acoustics in 2011, Roger worked as chief engineer of Acoustic Systems as well as functional manager for North American and Asian engineering product development teams in the Automotive Division of Harman International Industries Inc., a journey that began in 1986. Roger received his degree in Acoustical Engineering from Purdue University in 1983, and finished post-graduate work in the field of finite element analysis. He is a member of the Audio Engineering Society (AES), Acoustical Society of America (ASA), and Society of Automotive Engineering (SAE). He has published numerous research papers and articles in the areas of transducers, automotive audio, psychoacoustics, and computer modeling. Roger also holds US and International Patents related to the design of advanced acoustic systems and applications, particularly in the field of automotive audio. Roger is Co-Chair of the AES Automotive Audio Technical Committee.
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About Roger Shively
Roger Shively is the founder and principal of Shively Acoustics International in Seattle, WA. He has more than 35 years of experience in engineering research and development, with significant experience in product realization and in launching new products at O... Read more

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