Object-Based Audio and Sound Reproduction
Object-Based Audio. You’ve heard the term. It means we no longer need to record audio information in 6 (5.1), 8 (7.1), or an insane number of audio channels – 22.2, as Japan is pitching for its 8K production and broadcast standard – to properly convey the spatial information of sound reproduction. And not necessarily only for sophisticated soundtracks in immersive formats. And that's where the industry is heading, leaving our precious "audiophile" discussions about the ideal "production standards" for stereo recording and reproduction of music in the dust.